

I am a vfx artist based in LA. ​
​
I come from a tiny czech village located in the middle of nowhere, where on most of the days, you can find more deer than people.
​​​
I have been up to artistic shenanigans from an early age, experimenting with all the mediums I could get my hands on. I spent a fair amount of time watching blocks of code on the screen, too, but once I realized they can yield direct visual results, there was no going back.
​
I found myself really far away from my picturesque home, suffering from the extreme contrast of air-conditioned rooms and the scorching hot outdoors and lack of good bread. However, my dreams of being creative were absolutely fulfilled.
​
Thanks to the diverse range of projects I did during my time at Gnomon School of Visual Effects, I've not only honed my skills but also had the opportunity to spend time with some of the best people and artists I would never have even dreamt of meeting.
<-- that's me

Skills
Dynamic Simulations
-
experience with pyro, FLIP, RBD and particle simulations as well as with more procedural approaches
Live Action Plate Integration
-
ability to track, light, shade, and integrate CG elements to match live action plates
-
Developing skills in USD
HDA creation
C, Python, VEX, MEL, Linux experience
​
Karma, Redshift, Vray, Arnold
